After over a decade in game development, working on various projects as a lead, I felt a strong pull to create something of my own. The idea for my game has been brewing for years, evolving through countless iterations during my time as a programmer. My goal was to offer players a completely new experience, which required developing an entirely new game mechanic not previously seen in the industry.
After over a decade in game development, working on various projects as a lead, I felt a strong pull to create something of my own. The idea for my game has been brewing for years, evolving through countless iterations during my time as a programmer. My goal was to offer players a completely new experience, which required developing an entirely new game mechanic not previously seen in the industry.
I have a deep passion for both strategic turn-based games, where every move must be carefully planned and all character abilities and environmental reactions are known, and the thrilling pace of FPS shooters and esports competitions. This led me to a groundbreaking idea: what if we could merge these two genres into one? Imagine controlling your character from an isometric view while simultaneously aiming at enemies as you would in an FPS. Sounds fresh, right?
I have a deep passion for both strategic turn-based games, where every move must be carefully planned and all character abilities and environmental reactions are known, and the thrilling pace of FPS shooters and esports competitions. This led me to a groundbreaking idea: what if we could merge these two genres into one? Imagine controlling your character from an isometric view while simultaneously aiming at enemies as you would in an FPS. Sounds fresh, right?
In this hybrid game, your team would need to coordinate actions with precision, interacting with the environment, setting traps, and overcoming obstacles created by the game and the opposing team. Victory wouldn't come from just shooting skills or strategic decisions alone; success requires excelling in both areas simultaneously.
And so, "Forth the Fallen" was born.
In this hybrid game, your team would need to coordinate actions with precision, interacting with the environment, setting traps, and overcoming obstacles created by the game and the opposing team. Victory wouldn't come from just shooting skills or strategic decisions alone; success requires excelling in both areas simultaneously.
And so, "Forth the Fallen" was born.
In this hybrid game, your team would need to coordinate actions with precision, interacting with the environment, setting traps, and overcoming obstacles created by the game and the opposing team. Victory wouldn't come from just shooting skills or strategic decisions alone; success requires excelling in both areas simultaneously.
And so, "Forth the Fallen" was born.