First 2nd Person Hero Shooter

First 
2nd Person
Hero Shooter

First 2nd Person Hero Shooter

First 2nd Person
Hero Shooter

First 2nd Person
Hero Shooter

In a world where technology has reached dizzying heights, only a select few wield the power of magic. These gifted individuals are granted the privilege to compete in the most elite competition of all. Using advanced drones, they HARNESS THE ABILITIES OF RESURRECTED WARRIORS FROM VARIOUS TIMES AND UNIVERSES DONNING ENHANCED ARMOR AND SHOWCASING THEIR MYSTICAL PROWESS IN A SHOWDOWN OF BOTH TECHNOLOGY AND ANCIENT MIGHT. THIS IS WHERE LEGENDS ARE BORN AND the lines between magic and machine blur INTO AN EXTRAORDINARY SPECTACLE OF POWER AND STRATEGY.

In a world where technology has reached dizzying heights, only a select few wield the power of magic. These gifted individuals are granted the privilege to compete in the most elite competition of all. Using advanced drones, they HARNESS THE ABILITIES OF RESURRECTED WARRIORS FROM VARIOUS TIMES AND UNIVERSES DONNING ENHANCED ARMOR AND SHOWCASING THEIR MYSTICAL PROWESS IN A SHOWDOWN OF BOTH TECHNOLOGY AND ANCIENT MIGHT. THIS IS WHERE LEGENDS ARE BORN AND the lines between magic and machine blur INTO AN EXTRAORDINARY SPECTACLE OF POWER AND STRATEGY.

In a world where technology has reached dizzying heights, only a select few wield the power of magic. These gifted individuals are granted the privilege to compete in the most elite competition of all. Using advanced drones, they HARNESS THE ABILITIES OF RESURRECTED WARRIORS FROM VARIOUS TIMES AND UNIVERSES DONNING ENHANCED ARMOR AND SHOWCASING THEIR MYSTICAL PROWESS IN A SHOWDOWN OF BOTH TECHNOLOGY AND ANCIENT MIGHT. THIS IS WHERE LEGENDS ARE BORN AND the lines between magic and machine blur INTO AN EXTRAORDINARY SPECTACLE OF POWER AND STRATEGY.

In a world where technology has reached dizzying heights, only a select few wield the power of magic. These gifted individuals are granted the privilege to compete in the most elite competition of all. Using advanced drones, they HARNESS THE ABILITIES OF RESURRECTED WARRIORS FROM VARIOUS TIMES AND UNIVERSES DONNING ENHANCED ARMOR AND SHOWCASING THEIR MYSTICAL PROWESS IN A SHOWDOWN OF BOTH TECHNOLOGY AND ANCIENT MIGHT. THIS IS WHERE LEGENDS ARE BORN AND the lines between magic and machine blur INTO AN EXTRAORDINARY SPECTACLE OF POWER AND STRATEGY.

In a world where technology has reached dizzying heights, only a select few wield the power of magic. These gifted individuals are granted the privilege to compete in the most elite competition of all. Using advanced drones, they HARNESS THE ABILITIES OF RESURRECTED WARRIORS FROM VARIOUS TIMES AND UNIVERSES DONNING ENHANCED ARMOR AND SHOWCASING THEIR MYSTICAL PROWESS IN A SHOWDOWN OF BOTH TECHNOLOGY AND ANCIENT MIGHT. THIS IS WHERE LEGENDS ARE BORN AND the lines between magic and machine blur INTO AN EXTRAORDINARY SPECTACLE OF POWER AND STRATEGY.

Core team

Core team

Denis Kashaev

Investor Relations

Denis Kashaev

Investor Relations

Maxim Bondarenko

UE Head of Tech Art

Maxim Bondarenko

UE Head of Tech Art

Anton Shvachkin

Art-Director

Anton Shvachkin

Art-Director

Sergey Petrov

Game Developer and Designer

Sergey Petrov

Game Developer and Designer

Julia Wilhelm

CBDO at Very Super Strong

Julia Wilhelm

CBDO at Very Super Strong

Limbheim Studio

Art Production / 86 People

Limbheim Studio

Art Production / 86 People

Denis Kashaev

Investor Relations

Denis Kashaev

Investor Relations

Maxim Bondarenko

UE Head of Tech Art

Maxim Bondarenko

UE Head of Tech Art

Anton Shvachkin

Art-Director

Anton Shvachkin

Art-Director

Sergey Petrov

Game Developer and Designer

Sergey Petrov

Game Developer and Designer

Julia Wilhelm

CBDO at Very Super Strong

Julia Wilhelm

CBDO at Very Super Strong

Limbheim Studio

Art Production / 86 People

Limbheim Studio

Art Production / 86 People

Sergey Petrov

Game Developer and Designer

Denis Kashaev

Investor Relations

Anton Shvachkin

Art-Director

Anton Shvachkin

Art-Director

Maxim Bondarenko

UE Head of Tech Art

Maxim Bondarenko

UE Head of Tech Art

Sergey Petrov

Game Developer and Designer

Julia Wilhelm

CBDO at Very Super Strong

Denis Kashaev

Investor Relations

Limbheim Studio

Art Production / 86 People

Julia Wilhelm

CBDO at Very Super Strong

Julia Wilhelm

CBDO at Very Super Strong

Limbheim Studio

Art Production / 86 People

Limbheim Studio

Art Production / 86 People

TEAM EXPERIENCE

TEAM EXPERIENCE

Founder letter

Founder letter

SERGEY PETROV

SERGEY PETROV

Game Developer & Designer

Game Developer & Designer

Game Developer & Designer

After over a decade in game development, working on various projects as a lead, I felt a strong pull to create something of my own. The idea for my game has been brewing for years, evolving through countless iterations during my time as a programmer. My goal was to offer players a completely new experience, which required developing an entirely new game mechanic not previously seen in the industry.

After over a decade in game development, working on various projects as a lead, I felt a strong pull to create something of my own. The idea for my game has been brewing for years, evolving through countless iterations during my time as a programmer. My goal was to offer players a completely new experience, which required developing an entirely new game mechanic not previously seen in the industry.

I have a deep passion for both strategic turn-based games, where every move must be carefully planned and all character abilities and environmental reactions are known, and the thrilling pace of FPS shooters and esports competitions. This led me to a groundbreaking idea: what if we could merge these two genres into one? Imagine controlling your character from an isometric view while simultaneously aiming at enemies as you would in an FPS. Sounds fresh, right?

I have a deep passion for both strategic turn-based games, where every move must be carefully planned and all character abilities and environmental reactions are known, and the thrilling pace of FPS shooters and esports competitions. This led me to a groundbreaking idea: what if we could merge these two genres into one? Imagine controlling your character from an isometric view while simultaneously aiming at enemies as you would in an FPS. Sounds fresh, right?

In this hybrid game, your team would need to coordinate actions with precision, interacting with the environment, setting traps, and overcoming obstacles created by the game and the opposing team. Victory wouldn't come from just shooting skills or strategic decisions alone; success requires excelling in both areas simultaneously.

And so, "Forth the Fallen" was born.

In this hybrid game, your team would need to coordinate actions with precision, interacting with the environment, setting traps, and overcoming obstacles created by the game and the opposing team. Victory wouldn't come from just shooting skills or strategic decisions alone; success requires excelling in both areas simultaneously.

And so, "Forth the Fallen" was born.

In this hybrid game, your team would need to coordinate actions with precision, interacting with the environment, setting traps, and overcoming obstacles created by the game and the opposing team. Victory wouldn't come from just shooting skills or strategic decisions alone; success requires excelling in both areas simultaneously.

And so, "Forth the Fallen" was born.

Malaysia, D2-55, IOI Boulevard Jalan Kenari 5 Bandar Puchong Jaya 47170 Puchong

partnership@verysuperstrong.com

SOCIAL MEDIA

Malaysia, D2-55, IOI Boulevard Jalan Kenari 5 Bandar Puchong Jaya 47170 Puchong

partnership@verysuperstrong.com

SOCIAL MEDIA

SOCIAL MEDIA

Malaysia, D2-55, IOI Boulevard Jalan Kenari 5 Bandar Puchong Jaya 47170 Puchong

partnership@verysuperstrong.com

SOCIAL MEDIA

Malaysia, D2-55, IOI Boulevard Jalan Kenari 5 Bandar Puchong Jaya 47170 Puchong

partnership@verysuperstrong.com